You can roll in 8 directions (though cardinal direction only rolling can be toggled in the Options menu). Pressing the A button will initiate a roll, if you are standing idly. When you find yourself at the mercy of a few Boomshot-wielding Boomers, or a mortar team that's more accurate than usual, the best choice is often to relocate yourself-either by falling back, or by flanking around outside of the enemies' line of sight. Since you can see all of your teammates on the Tac-Com (activated by holding LB), you can determine areas of the battlefield (be it the streets of a city or the deck of a naval vessel) where enemies might approach unhindered.īut sometimes, you've just gotta move from cover to cover, and Gears' control scheme makes this very intuitive and easy to do. Once you know where your team is, it's important to take a sensible position to maximize the chance for catching the enemy in multiple crossfire. No matter which mode you're playing-Campaign, Execution, Team Deathmatch, or Horde-your character of choice is equipped with a Tac-Com (tactical communications headset) that allows them to check the position of their squadmates. The Cover SystemĪs important as shooting your enemy is knowing how to get into position to do so. And of course, multiplayer wouldn't be the same without the heavy use of cover and cover-based movement, i.e. Every section of the campaign where combat takes place relies heavily on the use of strategically placed cover areas, to allow you and your teammates the opportunity to strategically position yourself against the onslaught of the Horde. An awful lot of shooting.Ģ006's Gears of War was one of the first shooters to feature cover-based combat as such a primary element of the game, and of course, Gears of War 3 plays in much the same fashion. While there's plenty of scripted dialogue, cinematic cutscenes, and extra goodies thrown in, the majority of what you'll be doing is shooting. Gears of War 3 is a shooter, and plays as one. Note: While no writing contains explicit spoilers for plot details, some videos from the middle and later areas of the campaign may spoil non-essential elements of the plot for deductive players. had access to all available DLC and Versus modes while writing the review. This review is based off of hundreds of hours of combined campaign and multiplayer play. Gears of War 3 closes the tale by introducing some of the most rewarding cover-based shooter gameplay on the market, and drawing a clear line between what it means to be monstrous, and what it means to be human. A story focused heavily on the brotherhood forged by the dire requisites of evading genocide, spruced up by a fun, difficult, but essentially unbalanced competitive multiplayer. Gears of War began, for many, as a simple introduction to the war-torn world of Sera and the war-torn minds of her inhabitants. Players not too overwhelmed by the new ordnance and character skins available were able to contribute to eventually cementing the final version of the multiplayer that released later that year. From April 25 to May 15 of the same year, franchise creator Epic Games allowed players to participate in a Beta version of the game's popular competitive multiplayer. The Gears community played a large part in shaping the game that eventually released in September. But no matter how you feel about the story and its characters, there's no arguing that it's one of the most influential franchises exclusive to the Xbox 360. Everything from the series' over-the-top chainsaw-equipped assault rifles to the rather hamfisted, faux-military dialogue has inspired a quiet, but notable, backlash against what has been referred to as the ultimate "dude bro" game. The sequel to 2006's Gears of War and 2008's Gears of War 2 has certainly received its share of praise and criticism.
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